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©2008-2009 *wewy
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Artist's Comments

Slide 2
Background Angle Tests



What is the significance of the angled backdrops?
In designing for this title, we kept the game’s main concepts in mind:
- Shedding the conventional on-screen presentation
- A worldview grounded in Japanese urban culture

We over-exaggerated perspectives in order to preserve the unconventional style that the game is based on. For example, we displayed the “104” building and the poster large and extremely angled, so that it would look massive and eye-catching.

The “104” building was drawn in exaggerated perspectives, as if it is falling onto the town. We hoped to depict this tall lanky landmark in the horizontal DS screen by using this bold expression. The design centered on the iron bars in the entrance, rather than the building as a whole.

How did the DS format (dual screens, low resolution) affect the decision to implement exaggerated perspective?
As stated above, we aimed to set the style apart from a typical DS title. Exaggerated perspectives were not used to fit more of a scene onto the screen. In fact, in some scenes, we drastically minimized information (e.g. a diagonal crosswalk underground for which only the intersection shows). Our intent was mainly to break convention.

Explain the challenge and effect of connecting sections of a location, each with a different angle of perspective, into a continuous scene.
The concept of the game was that the top screen was for command battle and the bottom was for stylus action. So, we designed the top screen mainly for visual interest and the bottom for gameplay.

Comments


love 0 0 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icongreatst0rm:
Trippy.

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[c=55]Marielle [/c] says:
I SMELL LIKE -PRETTY-.
Stormy says:
I WISH I SMELLED LIKE THAT! DD:
:iconl-87:
THERE ARE ANYONE?!?!
:iconhowling-moon-pack:
AWESOMENESS!!!

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Wolf artist? Join ~Howling-Moon-Pack
==================================
I aslo have a Fan Club ~Houkou-FC
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I'm in ~Shivita-FC
:iconpriteeboy:
hmm, too bad I spent so much time perfecting natural scenery, this whole urban architecture thing is a bit daunting to me, but if I find time, I will at least give the contes a try...I just hope 3D art is allowed in, as I think thats the best method for creating realistic cityscapes with good perspective, which I can see is critical here.

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Old mother hupboard went to the cupboard to fetch her poor dog a bone.
Went she bent over, Rover took over and gave her a bone of his own.
:iconhappyduckcreator:
Stylin' again.

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...Because someone had to say it!

Ever wonder what I'm thinking? Well, here's the closest you'll ever get! [link]
:iconzherkosha:
:D kinda looks like some modern comics more than manga. anyways i like it very much !
:iconsfox8:
Same here. I've always focused on scenery instead of cityscapes (though I've thought about it a couple times). I was thinking of the 3D thing as well, but good luck to you. :) I'm sure you'll do well. Your work is always eye-catching.

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oevista oekaki
:iconpriteeboy:
Thankyou, yeah. I guess I had do delve into the scary world of an urbanised scenery sooner or later. And if I find time, and inspiration, well I'll give it a shot. Just wished I was warned about the contest more than 11 days before the entries were due, modelling builings would be a time-consuming process :work:

--
Old mother hupboard went to the cupboard to fetch her poor dog a bone.
Went she bent over, Rover took over and gave her a bone of his own.
:iconcleocatra:
104? I see 102 Where's 104?

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I'm so British, I shit monocles.
:icongubcm:
OMG... The cool perspective.
It really stands out. *gets more curious by the minute*

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March 31, 2008
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