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Background Angle Tests by wewy Background Angle Tests by wewy
Slide 2
Background Angle Tests



What is the significance of the angled backdrops?
In designing for this title, we kept the game’s main concepts in mind:
- Shedding the conventional on-screen presentation
- A worldview grounded in Japanese urban culture

We over-exaggerated perspectives in order to preserve the unconventional style that the game is based on. For example, we displayed the “104” building and the poster large and extremely angled, so that it would look massive and eye-catching.

The “104” building was drawn in exaggerated perspectives, as if it is falling onto the town. We hoped to depict this tall lanky landmark in the horizontal DS screen by using this bold expression. The design centered on the iron bars in the entrance, rather than the building as a whole.

How did the DS format (dual screens, low resolution) affect the decision to implement exaggerated perspective?
As stated above, we aimed to set the style apart from a typical DS title. Exaggerated perspectives were not used to fit more of a scene onto the screen. In fact, in some scenes, we drastically minimized information (e.g. a diagonal crosswalk underground for which only the intersection shows). Our intent was mainly to break convention.

Explain the challenge and effect of connecting sections of a location, each with a different angle of perspective, into a continuous scene.
The concept of the game was that the top screen was for command battle and the bottom was for stylus action. So, we designed the top screen mainly for visual interest and the bottom for gameplay.
Add a Comment:
 
:iconzeppytoh:
zeppytoh Featured By Owner Jun 6, 2012
I LOVED this game.. keep wishing they'd port it to something other than the DS cos I don't have it anymore!
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:iconarrowinmyknee:
arrowinmyknee Featured By Owner Oct 4, 2013
It's on iOS now
Reply
:iconmysteryezekude:
MysteryEzekude Featured By Owner Sep 15, 2008  Hobbyist General Artist
Sounds like a good concept here. I should give it a try sometime...
Reply
:icondveditor:
DVeditor Featured By Owner May 5, 2008  Professional General Artist
Awesome work! Nice to see behind the scenes on this. :)
Reply
:iconggsoulsister:
Ggsoulsister Featured By Owner Apr 24, 2008  Professional Filmographer
Do you work for a comic book agency or an animation studio?
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:iconthe-knick:
The-Knick Featured By Owner Apr 22, 2008  Professional Digital Artist
wowxorz, i get to see a game in its process!
Reply
:iconcherryxsake:
cherryxsake Featured By Owner Apr 15, 2008
oh~ I get it now. Never mind :P
Reply
:iconcherryxsake:
cherryxsake Featured By Owner Apr 13, 2008
Yea I don't get this either. Are they asking us to input into our entry all three of the categories of backgrounds and characters or submit an entry into one category?

Also they don't go into details about the story. Like is Neku going on these missions in several different worlds or only in Shibuya?

If anyone could answer these questions for me thatd be great ;]
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:iconsurono:
surono Featured By Owner Apr 10, 2008  Professional General Artist
vector art concept i think :D
Reply
:iconasputh-ology:
asputh-ology Featured By Owner Apr 8, 2008
serious....
it seems not serious for some seriously square enix.....
is it serious???.....
Reply
:iconnayhem:
nayhem Featured By Owner Apr 6, 2008
Vanishing points: ur doing it wrong

In other words, they're toying with the idea that the world is rectilinear and orthogonal, taking advantage of the relatively small view portal to leverage discontinuities in perspective in interesting ways.

(Why use big words when minuscule alternatives might suffice?)
Reply
:iconfademian:
FaDemian Featured By Owner Apr 5, 2008  Student Traditional Artist
i Have to say That all this is really interesting !!!
Reply
:iconfrozeness:
frozeness Featured By Owner Apr 5, 2008
Are we supposed to design characters...? or are we supposed to... umm o-o do the buildingz and stuff o-o
wait... or is it that... we supposed to lookz at ur design of the background and create characters that can fit in the background o-o...
blehh~ im extremely confused x.x
Reply
:iconkagitsune:
Kagitsune Featured By Owner Apr 7, 2008  Professional Interface Designer
I think they just want us to draw inspiration from the existing character designs *and* the backgrounds. You know, not copy them, but use them as an artistic starting point. ^^v

*hopes that helped*
Reply
:iconsasa13:
sasa13 Featured By Owner Apr 5, 2008
i dont get any of it......
Reply
:iconisiacdagraca:
IsiacDaGraca Featured By Owner Apr 5, 2008  Professional Digital Artist
simple, they made everything so that it would look cool, but still look like the place.
Reply
:iconshaolinrachel:
Shaolinrachel Featured By Owner Apr 5, 2008  Hobbyist Traditional Artist
but whats the theam of the game i dont understand ?
Reply
:iconevangil:
evangil Featured By Owner Apr 5, 2008  Professional
mm... so goob!
Reply
:iconcutt3r:
cutt3r Featured By Owner Apr 5, 2008
this stuff is complete crap. why even bother? 600x450 resolutions so that people can learn and improve? what a joke.
Reply
:iconsora-uta:
Sora-Uta Featured By Owner Apr 4, 2008
I don't know about this whole contest thing...it seems like a joke to me...
Reply
:iconkenaserenityeetrnal:
KenaSerenityEetrnal Featured By Owner Apr 4, 2008
HEY GUYS LOOKIUNG AT THE PICTURE!!!
DOWNLOAD IT TO SEE IT EVEN BIGGER THAN JUST CLICKING!!
Reply
:iconisiacdagraca:
IsiacDaGraca Featured By Owner Apr 5, 2008  Professional Digital Artist
actually they just don't get what they're taking about :P. i get it perfectly.
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:iconkenaserenityeetrnal:
KenaSerenityEetrnal Featured By Owner Apr 5, 2008
Ahh, fooey to them! I'm working on my own entry right now.
Reply
:iconiz-person:
IZ-Person Featured By Owner Apr 4, 2008
Just an idea for the next time you post something "helpful" like this, please use some larger photos. So that we viewers (and the people competing) can understand what is being talked about and what those small images are supposed to mean.

• The angles aren't completely explained. It's to difficult for many of us to understand the goal of these. Please, what is the EXACT reason for these angles?

• Again, what does that image have to do with anything your explaining if we can hardly even see the detail of the examples?
Reply
:iconkairiart:
kairiART Featured By Owner Apr 4, 2008
ME TOO I'M SO CONFUSED
Reply
:iconpsycho-lantern:
Psycho-Lantern Featured By Owner Apr 4, 2008
Uh... what are we supposed to do in te contest? i already read the message but i don't get it? pardon my retardness but are to create backgrounds and or characters? anyone?
Reply
:icontrumanator500:
trumanator500 Featured By Owner Apr 4, 2008
I think they want us to do both backgrounds and characters, they just haven't posted anything about the characters yet. At the end of the background "inspiration" they wrote this: Check back soon for more installments featuring hero and villain creation!! They just gave us an idea of how they want the backgrounds to look...I think. Hope that helps
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:iconpsycho-lantern:
Psycho-Lantern Featured By Owner Apr 4, 2008
cool, thank you for the reply!
Reply
:iconatelier-hd:
atelier-hd Featured By Owner Apr 4, 2008
how you guys expect anyone to get anything out of this, I don't know. the plates are all way too small.
Reply
:icontrumanator500:
trumanator500 Featured By Owner Apr 4, 2008
Try downloading them, they are slightly larger. It would help if they were in english though ^_^
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:iconatlas0:
Atlas0 Featured By Owner Apr 4, 2008  Student Traditional Artist
Very interesting.
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:iconcheungkinmen:
CheungKinMen Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
I see squat
Reply
:iconrakiura:
Rakiura Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
I didnt see 104 building... I see a 102 xD
Anyways, I love perspective ideas! ^____^
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:icontrumanator500:
trumanator500 Featured By Owner Apr 4, 2008
104 is on the next slide [link]
=)
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:iconrakiura:
Rakiura Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
yeah now i see lol XD
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:icongubcm:
GuBCM Featured By Owner Apr 4, 2008
OMG... The cool perspective.
It really stands out. *gets more curious by the minute*
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:iconcleocatra:
Cleocatra Featured By Owner Apr 4, 2008  Student General Artist
104? I see 102 Where's 104?
Reply
:icontrumanator500:
trumanator500 Featured By Owner Apr 4, 2008
Next slide [link]
Reply
:iconcleocatra:
Cleocatra Featured By Owner Apr 5, 2008  Student General Artist
Does nobody read the rest of a thread?
Reply
:iconmightybuck:
mightybuck Featured By Owner Apr 4, 2008
that's what i was saying for a while too. they don't do a good job of labeling it at all. i THINK it's the picture that overlaps the one tucked in the upper-right corner
Reply
:iconcleocatra:
Cleocatra Featured By Owner Apr 4, 2008  Student General Artist
I think it just looks like a 2 in this pic, I saw the other pages.
Reply
:iconaceswordsman:
aceswordsman Featured By Owner Apr 4, 2008
and guess what...in real life...it's actually 109! (seriously)
Reply
:iconzherkosha:
ZherKosha Featured By Owner Apr 4, 2008
:D kinda looks like some modern comics more than manga. anyways i like it very much !
Reply
:iconhappyduckcreator:
HappyDuckCreator Featured By Owner Apr 4, 2008  Hobbyist General Artist
Stylin' again.
Reply
:iconpriteeboy:
priteeboy Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
hmm, too bad I spent so much time perfecting natural scenery, this whole urban architecture thing is a bit daunting to me, but if I find time, I will at least give the contes a try...I just hope 3D art is allowed in, as I think thats the best method for creating realistic cityscapes with good perspective, which I can see is critical here.
Reply
:iconsfox8:
sfox8 Featured By Owner Apr 4, 2008
Same here. I've always focused on scenery instead of cityscapes (though I've thought about it a couple times). I was thinking of the 3D thing as well, but good luck to you. :) I'm sure you'll do well. Your work is always eye-catching.
Reply
:iconpriteeboy:
priteeboy Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
Thankyou, yeah. I guess I had do delve into the scary world of an urbanised scenery sooner or later. And if I find time, and inspiration, well I'll give it a shot. Just wished I was warned about the contest more than 11 days before the entries were due, modelling builings would be a time-consuming process :work:
Reply
:icontrumanator500:
trumanator500 Featured By Owner Apr 4, 2008
haha, yeah no kidding, 11 days isn't exactly a ton of time....especially for what they want us to do...but maybe that's how they do things in Square Enix...
Reply
:iconpriteeboy:
priteeboy Featured By Owner Apr 4, 2008  Hobbyist Digital Artist
Yeah, I can only bet. I have been to the the galleries of some who work for major studios, and they sometimes submit their work on DA and mention the details, often with something like "I had to get this done in a week" in their comment :faint:

Then again, since I'm not busy now, I could probably get something fairly good done. I actually hate contests with a ridiculously long time to enter, being kept waiting for 2 months after you submit your entry to see who won can be a bit annoying lol.
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