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March 31, 2008
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Background Angle Tests by wewy Background Angle Tests by wewy
Slide 2
Background Angle Tests



What is the significance of the angled backdrops?
In designing for this title, we kept the game’s main concepts in mind:
- Shedding the conventional on-screen presentation
- A worldview grounded in Japanese urban culture

We over-exaggerated perspectives in order to preserve the unconventional style that the game is based on. For example, we displayed the “104” building and the poster large and extremely angled, so that it would look massive and eye-catching.

The “104” building was drawn in exaggerated perspectives, as if it is falling onto the town. We hoped to depict this tall lanky landmark in the horizontal DS screen by using this bold expression. The design centered on the iron bars in the entrance, rather than the building as a whole.

How did the DS format (dual screens, low resolution) affect the decision to implement exaggerated perspective?
As stated above, we aimed to set the style apart from a typical DS title. Exaggerated perspectives were not used to fit more of a scene onto the screen. In fact, in some scenes, we drastically minimized information (e.g. a diagonal crosswalk underground for which only the intersection shows). Our intent was mainly to break convention.

Explain the challenge and effect of connecting sections of a location, each with a different angle of perspective, into a continuous scene.
The concept of the game was that the top screen was for command battle and the bottom was for stylus action. So, we designed the top screen mainly for visual interest and the bottom for gameplay.
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:iconzeppytoh:
zeppytoh Featured By Owner Jun 6, 2012
I LOVED this game.. keep wishing they'd port it to something other than the DS cos I don't have it anymore!
Reply
:iconarrowinmyknee:
arrowinmyknee Featured By Owner Oct 4, 2013
It's on iOS now
Reply
:iconmysteryezekude:
MysteryEzekude Featured By Owner Sep 15, 2008  Hobbyist General Artist
Sounds like a good concept here. I should give it a try sometime...
Reply
:icondveditor:
DVeditor Featured By Owner May 5, 2008  Professional General Artist
Awesome work! Nice to see behind the scenes on this. :)
Reply
:iconggsoulsister:
Ggsoulsister Featured By Owner Apr 24, 2008  Professional Filmographer
Do you work for a comic book agency or an animation studio?
Reply
:iconthe-knick:
The-Knick Featured By Owner Apr 22, 2008  Professional Digital Artist
wowxorz, i get to see a game in its process!
Reply
:iconcherryxsake:
cherryxsake Featured By Owner Apr 15, 2008
oh~ I get it now. Never mind :P
Reply
:iconcherryxsake:
cherryxsake Featured By Owner Apr 13, 2008
Yea I don't get this either. Are they asking us to input into our entry all three of the categories of backgrounds and characters or submit an entry into one category?

Also they don't go into details about the story. Like is Neku going on these missions in several different worlds or only in Shibuya?

If anyone could answer these questions for me thatd be great ;]
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:iconsurono:
surono Featured By Owner Apr 10, 2008  Professional General Artist
vector art concept i think :D
Reply
:iconasputh-ology:
asputh-ology Featured By Owner Apr 8, 2008
serious....
it seems not serious for some seriously square enix.....
is it serious???.....
Reply
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